Rules
Build a custom Automod rule from trigger to action.
A rule tells Automod what to watch for and what to do about it. You can install a starter pack for the common cases, or build a rule yourself for anything specific to your server.
Building a rule
From the Automod page, create a new rule and work through three parts:
- Trigger. Pick what the rule reacts to, such as a message being posted. This decides which messages Automod evaluates.
- Conditions. Add filters that must pass for the rule to act. A common one is scope: limit the rule to certain channels, or exclude channels like a staff area. With no conditions, the rule applies everywhere.
- Actions. Choose what happens on a match. You can stack several, for example delete the message and then warn the member.
Enabling and testing
Each rule has an enable on save choice. A disabled rule still records what it would have done under recent fires, so you can watch a new rule against real messages before it takes action. Once the fires look right, enable it.
Actions and heat
Actions that punish a member also raise their heat. Because heat escalates repeat offenders automatically, you usually want a light first action (like a warning) and can rely on heat to handle members who keep going.
Order your actions from least to most severe. Automod runs them in the order you list, so deleting the message before muting keeps your logs readable.
Related
- Automod for the feature overview and heat.
- DM templates for the message a member receives when a rule acts.